The last part was one of the weirdest aspects of the Halo Infinite campaign, with a good chunk of the map still swirling around, however, when you finally get there, you only get a linear mission or two. . There is no exploration of what appeared to be a third main island on the map, and no hope for Halo Infinite to expand beyond its unique biome.
It turns out that once upon a time, Halo Infinite had a much larger scale in mind, but it has been slowly shrinking and shrinking over time. The open world shrunk, many campaign sectors remained straight and the biome remained unified.
This isn’t some insider talking about rough development, this is 343’s Joe Staten, being upfront about how much the game will shrink over time, both before he joins the project, and after he joins the project. While speaking on the Game Maker Notebook podcast (via TechRadar), he had a lot to say about how far the game has come over time.
“The team underwent a lot of iterations on scale and biome diversity before joining. Even after I joined the team, we had to make choices about where to downsize.”
“We didn’t end up cutting that much of the open world, but I know from the original designs that there was a pretty big cut back on what the team at some point hoped they could achieve. We knew we needed to deliver a really high-quality experience. [and] The scope of our ambitions is to ensure that the things we shipped meet expectations.”
In other words, they had to shrink things down to make sure of what I was There was a really polished, no doubt commissioned after the disastrous initial presentation that delayed Infinite’s final year. But it was more than that, too, as Staten said they’ve even talked about introducing crafting systems to use more mechanics than other open-world games:
We talked a lot about crafting, for example, and my famous line to the team was something like ‘Master Chief doesn’t need to kill animals to make leather shirts for himself. He is a huge armored soldier. If he wants something, he goes and kills it, grabs his gun, and then keeps moving forward.”
I’m… vaguely concerned that the wording has been seriously considered for Halo, open world or not, but at least Staten was pretty right to push back on that point. However, that’s another tick in the “Does 343 really get Halo?” Column, as of course, Staten started himself with the series back in his OG Bungie days.
One confusing aspect of Microsoft’s plans for Halo is where things go from here on the single player front. Yes, we know that Halo Infinite will continue to produce multiplayer seasons, and release features such as the co-op campaign and Forge mode. But we’ve got no indication of how and when Zeta Halo itself will expand. The idea seems to be that Halo won’t need to go 5-6 years between major games anymore with Infinite being used as a “platform,” so… when do we see the Chief again? When do we get those lost biomes? When do we meet the infinite? All open questions in search of answers since launch.
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