Innersloth almost put us to rest in 2019

A new interview with Innersloth co-founder Marcus Brumander reveals how close the team is to the transition from among us.

Promander hosted the podcast Visionaries to discuss the growing popularity among us, the impact this has on Innersloth, and what the company’s next plans are.

“Between Us” was first released in 2018 but didn’t see mainstream popularity until 2020. During that time, Brumander stated that along with fellow co-founder Forest Willard and mutual friend Amy Liu, they were both working full time on Between Us.

Dreamers feature Marcus Brumander.

The game’s small sales numbers meant it wasn’t profitable. Promander noted that the team had nearly two years of a financial “runway” where they could continue working on making games without making any money.

Dreamy host Jacob Wolf asked Brumander how close they are to sunset between us, something Willard alluded to previously in an interview with Kotaku.

“We’ve stuck with ‘Between Us’ for a lot longer than we should get it from a purely commercial point of view. We’ve tried to quit and should have quit a few times.”

Promander revealed that the team was ready to move on in 2019, right after they released the game’s third map.

“We’ve made enough bug fixes for the game to work and we’re good to go, that’s it. No more time to work on something else.”

Brumander was working on Henry Stickmen in parallel with Between Us, which he hoped would generate some income to sustain future projects, while Willard and Leo began prototyping other game ideas.

When popularity exploded among us, they decided to refocus their efforts towards the game, balancing making a sequel or updating “the game everyone is already playing”. In the end, they chose to continue working on Among Us, adding more updates and improvements to the game.

Since then, Innersloth has expanded from three to 17 people. Brumander revealed that the studio had received takeover offers that were all turned down, because they wanted to remain as independent as possible and retain all creative control over their work.

Lots of new content has been added to Among Us since its increase in popularity and the game is still going strong, with the latest developer track record teasing what to expect next, including an invisibility quest mode.

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