Why Destiny 2 won’t get a 4th grade next to Hunter, Titan and Warlock

Destiny 2 may be the gold standard for the current live-service plunderer genre, but it clearly has predecessors to thank. Perhaps most notable was Borderlands, for doing loot shooting years ago, and Borderlands itself was an attempt to bring many of the Diablo concepts into the FPS genre.

One of the things that used to be a very popular brand among those games, and other similar genres like MMO, was the idea that over time, you’d add more categories to the game. Diablo is famous for adding additional classes such as Assassin, Druid, and Paladin. Borderlands had DLC chapters like Krieg and Gaige.

But Destiny, now in its eighth year as a series, and five years in Destiny 2 alone, has always maintained its original trinity, Hunter, Warlock, and Titan. And while it might be easy to write about how a new chapter will be born, or take on one of the alien races that have recently plunged into the light, the game never does, and instead they keep building on top of those three. new chapters Sub Categories.

In short, this is will never happen, At least not until there’s a big Destiny 3 style clean slate. And even then I doubted it.

Why is this not possible? There are a number of reasons, which we’ve seen materialized in other games as well, lately that Borderlands 3 and Outriders have given up on the idea of ​​adding new classes in favor of building on the ones they already have. Meanwhile, a game like Avengers keeps adding more and more new classes (heroes) to no avail.

1. The new class will be at a direct disadvantage as you will have fewer sets of armor and, most importantly, an alien class that should be ‘made up’. Given that each of Destiny’s three classes currently has around 36 exotic types of armor each (and hundreds of legendary pieces of armor), there’s no way they’ll catch up, and they’ll always be at a disadvantage.

2. This is also similarly true in subcategories. The current three have been replicated for years at this point. This would require Bungie to invent Arc, Solar, and Void 3.0 for this new class, as well as Stasis, as well as any new fifth subclass that is about to arrive. Again, it’s hard to understand a “catch-up” like that.

3. I’m willing to bet that the data shows that most players focus heavily on one main guardian, and that a very small percentage of the population either have a real alternative, or run all three. As such, you would All This work to create a new class and you may only have a small portion of the community actually using that class. This is basically what the Borderlands team told me about why they are adding new skill trees instead of creating new DLC heroes this time around. If you invent, Stasis, you’re almost guaranteed that all Destiny players will use this new subclass in their main character. But if you create a file the new Starting from scratch, the class becomes just an option that many players may not touch.

4. The last factor here is time. Even if you want to satisfy the needs of the most dedicated players, in a lively game like this, there is not enough time To play four chapters of Destiny’s live roller coaster for human players. I’ve found myself burning up in other games because I can’t stand the thought of saying, taking Jane Foster to the max level in Avengers, the eighth time I’ll do it in that game with so many new characters that I have to grow a scratch. This is also the reason why I found it very difficult to get into Lost Ark with its massive collection of categories and subcategories that had to be sorted out and managed individually.

Across this entire landscape, the idea of ​​adding entirely new categories is increasingly outdated, and more and more games, including Destiny, are finding more value in continued investment in games that already exist. It’s a lot of catching up to do for very little interest, since many players may skip the new chapter altogether. That is why this will not change.

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