Ubisoft’s upcoming Pirate Skull and Bones game “is not a narrative-driven game”.
That’s according to game director Ryan Barnard, who revealed to True Achievements that while it will feature “narrative pieces,” focus on your player’s story and have a “core story,” the adventure will not be “narrative-driven.”
“Skull and Bones is not a narrative game,” Barnard explains. “We have narrative plots – in the game, you will meet important NPCs called Kingpins who have their own stories that you will learn as you develop a relationship with them by contracting with them. There is a core story to the game with which we build the traditions of the entire world, but that is not the main focus. We want players to By creating their own stories and being able to choose what kind of pirate they want.
“However, what drives you through the progression system that we call Infamy, is the fact that you will be able to access blueprints in the game that will give you different types of ships, weapons and armor, and you will need these as you move around and explore the world to be effective against new enemies.”
Barnard has also opened up about the gameplay as well. Although it is “essentially a sea game,” there are “many different outposts to discover as a player,” including camps with different factions and hidden treasure, so there will be plenty of play on the land. Why isn’t the game coming to the old consoles, PS4 and Xbox One?
“I think in our development cycle we wanted to release this title and with continued support we planned for it, it made sense to call it a current-generation console,” Barnard said.
Originally revealed at E3 2017, Skull & Bones – developed by Ubisoft Singapore – was initially scheduled to release on Xbox, PS4, and PC sometime the following year. However, it has now been hit by two official delays, once in 2018 and another in 2019. Then last summer (the second quarter of 2021), we learned that the pirate game is now expected to release sometime during the 2022-2023 fiscal year – which ends In March 2023.
After much rumors and speculation about Ubisoft’s much-anticipated hacking game, Skull & Bones – which underwent a “comprehensive rework” two years ago – is set to set sail on November 8th for PC, PlayStation and Xbox. After years of development hell, leakers confirmed last month that a new date is on the way, along with a re-release trailer, both of which turned out to be accurate.