Input lag for MultiVersus on PlayStation 5 tested as shockingly low












Recently, MultiVersus became playable for everyone via its Open Beta release. The characters available now are Batman, Superman, Wonder Woman, Harley Quinn, Arya Stark, Finn the Human, Jake the Dog, Garnet, Steven Universe, Shaggy, Velma, Tom and Jerry, Iron Giant and LeBron James. The MultiVersus Open Beta can be accessed on PlayStation 4, PlayStation 5, Xbox One, Xbox X/S, and PC.





Throughout the life of the PlayStation 5 so far, we’ve seen Sony’s latest console feature a massive amount of input lag, which isn’t really ideal for playing fighting games. Oddly enough, the PlayStation 5 often suffers from more input lag than the PlayStation 4. However, Nigel “Nodals” WoodallRecently, an input latency tester within the fighting game community, released his results for the MultiVersus latency test on PlayStation 5, and the results are very interesting.









According to Noodalls, the MultiVersus on the PlayStation 5 averaged about 31.47 milliseconds of input lag. This has apparently been tested 65 times in 1080 resolution.


Of course, input latency is usually inconsistent. During its 65 tests, Noodalls managed a minimum of 23.17ms and a maximum of 39.43ms. In fact, there is a range of about 16.26 milliseconds in these tests.

For context, a single frame in a game running at 60 fps is measured at about 16.667 ms. Simply put, the MultiVersus on the PlayStation 5 has about two frames of input lag, which is very low.


In comparison, the MultiVersus latency on the PlayStation 5 is significantly lower than that of the PlayStation 5 emulating the PlayStation 4 version of MultiVersus and the Xbox Series X/S versions of MultiVersus. As of now, measurements for the PC version of MultiVersus haven’t been released yet, although this version has a lower input lag than the PlayStation 5.


Check it all out below:










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